Worldbuilding Day 12: What If?

20 Jan

I found today’s exercise a little difficult. It challenges you to ask what if? about your speculative element–that is, magic, technology, whatever is a little “different” about your novel than in the real world. In asking what if, you should be able to pinpoint what your speculative element changes about your world. The example given is aliens with chip implants, so that they could get something like an internet feed to their brains. This changes things like people wouldn’t have to carry cell phones or brief cases and they could never get lost.

The struggle for me here, I guess, is pinning down the speculative elements. There are all sorts of different magics in my world–a mere talent for something is often considered lesser magical ability by some. In most societies, it’s deeply embedded in the culture. So I’ll start where it’s weird:

Bellador Declares War on Magic: Anyone who practices is forced out or killed. As a result, Bellador turns to “science.” By doing things the hard way, Bellador is slower to develop but often produces more quality products that are more accessible. For instance, with the right knowledge just about anyone can make a poultice to dress a wound; they don’t need to go to a healer.

Sarians Are All Mental-Magic: Sarians communicate by sharing images and thoughts with one another on a sort of telepathic network. As such, they don’t have their own language and are a silent people. Because of this, they are very musically inclined, preferring to fill the air with sweet sounds. Their inability to speak makes humans fearful of them.

King of Kedron Can Still Perform Magic: the King of Kedron historically used magic to suppress his people. While the current king does nothing of the sort, people are still wary of him because he used his magic to depose his father, and they worry he will turn on them.

Er… I don’t know if I did this one correctly. However, there you go, a few examples of my take on this.


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